I have two questions after watching the video Gaming Can Make The World Better.
A) What are we saving the world from? Are we saving the world from the oil crisis, pollution, global warming, etc., or is there something bigger. Does the world need saving from hatred, oppression, war? I would say those are the bigger issues, but how can gaming teach that? Call me crazy, but I believe the key to all of those things is love; a love that can only be learned by human interaction. As a Christian educator, one of my daily goals is showing my students the love of Christ, and how to love others. Will I be able to teach that through gaming? I would say probably not.
B) Are the games being created as “exciting” and “appealing” as WoWC? I have never actually played the game so I have no idea. If the game can attract grannies, then I am guessing there is something pretty special about it. Can that excitement be replicated in the classroom?
I can appreciate the fact that people are more engaged in games. I get it. I understand that people don’t have the fear of failure in games like they do in real life. Could it be because they know the game is not real? In real life there is a fear of failure because it can bring about death, pain, and suffering. In a game, you can just hit restart if worse comes to worse.
I think creating games that inspire people to save the world is a very noble cause. I just don’t know how these games will stack up to WoWC. If kids and adults know they are doing something noble, will that not defeat the purpose to some extent. The kids in my classroom only want to do something because it is fun. If they figure out they might learn something, it kind of looses it’s luster. I guess everyone has an intrinsic desire to save the world, to do something purposeful with our lives. If the game creators can appeal on that level then maybe some good can come.
How does this apply educators of young adults though? Today’s students cannot unplug. When they are forced to in the classroom, they struggle to stay focused. Our learners are changing, but we as educators are not.