Tell me about the reasoning for your choices in the 3rd world farmer simulation and the implications of that reasoning.
The very first thing I did was look at how much money I had to spend. I then check out what I could spend my money on. I guess that was the “girl” in me. I then checked my family and their status. Considering I only had fifty dollars to start with, I bought as many crops as I could. The game said the corn was the easiest to grow so I went with that. I had a little success the first year. I took my earnings and purchased more corn and paid for medications for my family. I explored the idea of sending a child to school but I was afraid the traveling would take a toll on them and they would not be able to work. My number one concern at that time was making money so I stuck with the crops. My third year I bought a shed not knowing that really I could not do much with it. I should have investigated my needs in order to purchase more livestock. I bought a chicken and the next year all the livestock was stolen. I worked to purchase different items without giving much thought again to the family health. That was a mistake. I think by not keeping them healthy, they were unable to work as hard. I probably would have yielded a better crop if I had workers capable of harvesting it. I continued through the game in a trial and error way, making adjustments where I could. When all else failed, I went back to old faithful, also known as corn. I took chances when it came to special offers, for example I grew poppy flowers for a traveling salesman. Those risks paid off but in the end, they were still risks. At the end of the year as the calendar flipped back to February, I would always make predictions on what would be on the year in review sheet. Sometimes I was right, but mostly wrong. My 17th year was the worst. I lost money that year and had a very sick family member. I truly worked to figure out what would be best. I truly wanted to learn how to make more money and increase my families’ health. I did learn that having a child later in the game did not make things better by adding an extra worker, rather was -15% for workload. Although this is the same as it is in the real world, I did not draw that conclusion beforehand. I think had I have stuck with the crops the first five years and made education a priority, I would have faired better.
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